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---
title: Network Information
description: Get information about wireless connectivity.
---
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|AppVeyor|Travis CI|
|:-:|:-:|
|[](https://ci.appveyor.com/project/ApacheSoftwareFoundation/cordova-plugin-network-information)|[](https://travis-ci.org/apache/cordova-plugin-network-information)|
# cordova-plugin-network-information
This plugin provides an implementation of an old version of the
[Network Information API](http://www.w3.org/TR/2011/WD-netinfo-api-20110607/).
It provides information about the device's cellular and
wifi connection, and whether the device has an internet connection.
> To get a few ideas how to use the plugin, check out the [sample](#sample) at the bottom of this page or go straight to the [reference](#reference) content.
## Installation
cordova plugin add cordova-plugin-network-information
## Supported Platforms
- Android
- Browser
- iOS
- Windows
# Connection
> The `connection` object, exposed via `navigator.connection`, provides information about the device's cellular and wifi connection.
## Properties
- connection.type
## Constants
- Connection.UNKNOWN
- Connection.ETHERNET
- Connection.WIFI
- Connection.CELL_2G
- Connection.CELL_3G
- Connection.CELL_4G
- Connection.CELL
- Connection.NONE
## connection.type
This property offers a fast way to determine the device's network
connection state, and type of connection.
### Quick Example
```js
function checkConnection() {
var networkState = navigator.connection.type;
var states = {};
states[Connection.UNKNOWN] = 'Unknown connection';
states[Connection.ETHERNET] = 'Ethernet connection';
states[Connection.WIFI] = 'WiFi connection';
states[Connection.CELL_2G] = 'Cell 2G connection';
states[Connection.CELL_3G] = 'Cell 3G connection';
states[Connection.CELL_4G] = 'Cell 4G connection';
states[Connection.CELL] = 'Cell generic connection';
states[Connection.NONE] = 'No network connection';
alert('Connection type: ' + states[networkState]);
}
checkConnection();
```
### API Change
Until Cordova 2.3.0, the `Connection` object was accessed via
`navigator.network.connection`, after which it was changed to
`navigator.connection` to match the W3C specification. It's still
available at its original location, but is deprecated and will
eventually be removed.
### iOS Quirks
- <iOS7 can't detect the type of cellular network connection.
- `navigator.connection.type` is set to `Connection.CELL` for all cellular data.
### Windows Quirks
- When running in the Phone 8.1 emulator, always detects `navigator.connection.type` as `Connection.ETHERNET`.
### Browser Quirks
- Browser can't detect the type of network connection.
`navigator.connection.type` is always set to `Connection.UNKNOWN` when online.
# Network-related Events
## offline
The event fires when an application goes offline, and the device is
not connected to the Internet.
document.addEventListener("offline", yourCallbackFunction, false);
### Details
The `offline` event fires when a previously connected device loses a
network connection so that an application can no longer access the
Internet. It relies on the same information as the Connection API,
and fires when the value of `connection.type` becomes `NONE`.
Applications typically should use `document.addEventListener` to
attach an event listener once the `deviceready` event fires.
### Quick Example
```js
document.addEventListener("offline", onOffline, false);
function onOffline() {
// Handle the offline event
}
```
### iOS Quirks
During initial startup, the first offline event (if applicable) takes at least a second to fire.
## online
This event fires when an application goes online, and the device
becomes connected to the Internet.
document.addEventListener("online", yourCallbackFunction, false);
### Details
The `online` event fires when a previously unconnected device receives
a network connection to allow an application access to the Internet.
It relies on the same information as the Connection API,
and fires when the `connection.type` changes from `NONE` to any other
value.
Applications typically should use `document.addEventListener` to
attach an event listener once the `deviceready` event fires.
### Quick Example
```js
document.addEventListener("online", onOnline, false);
function onOnline() {
// Handle the online event
}
```
### iOS Quirks
During initial startup, the first `online` event (if applicable) takes
at least a second to fire, prior to which `connection.type` is
`UNKNOWN`.
## Sample: Upload a File Depending on your Network State <a name="sample"></a>
The code examples in this section show examples of changing app behavior using the online and offline events and your network connection status.
To start with, create a new FileEntry object (data.txt) to use for sample data. Call this function from the `deviceready` handler.
>*Note* This code example requires the File plugin.
```js
var dataFileEntry;
function createSomeData() {
window.requestFileSystem(window.TEMPORARY, 5 * 1024 * 1024, function (fs) {
console.log('file system open: ' + fs.name);
// Creates a new file or returns an existing file.
fs.root.getFile("data.txt", { create: true, exclusive: false }, function (fileEntry) {
dataFileEntry = fileEntry;
}, onErrorCreateFile);
}, onErrorLoadFs);
}
```
Next, add listeners for the online and offline events in the `deviceready` handler.
```js
document.addEventListener("offline", onOffline, false);
document.addEventListener("online", onOnline, false);
```
The app's `onOnline` function handles the online event. In the event handler, check the current network state. In this app, treat any connection type as good except Connection.NONE. If you have a connection, you try to upload a file.
```js
function onOnline() {
// Handle the online event
var networkState = navigator.connection.type;
if (networkState !== Connection.NONE) {
if (dataFileEntry) {
tryToUploadFile();
}
}
display('Connection type: ' + networkState);
}
```
When the online event fires in the preceding code, call the app's `tryToUploadFile` function.
If the FileTransfer object's upload function fails, call the app's `offlineWrite` function to save the current data somewhere.
>*Note* This example requires the FileTransfer plugin.
```js
function tryToUploadFile() {
// !! Assumes variable fileURL contains a valid URL to a text file on the device,
var fileURL = getDataFileEntry().toURL();
var success = function (r) {
console.log("Response = " + r.response);
display("Uploaded. Response: " + r.response);
}
var fail = function (error) {
console.log("An error has occurred: Code = " + error.code);
offlineWrite("Failed to upload: some offline data");
}
var options = new FileUploadOptions();
options.fileKey = "file";
options.fileName = fileURL.substr(fileURL.lastIndexOf('/') + 1);
options.mimeType = "text/plain";
var ft = new FileTransfer();
// Make sure you add the domain of your server URL to the
// Content-Security-Policy <meta> element in index.html.
ft.upload(fileURL, encodeURI(SERVER), success, fail, options);
};
```
Here is the code for the `offlineWrite` function.
>*Note* This code examples requires the File plugin.
```js
function offlineWrite(offlineData) {
// Create a FileWriter object for our FileEntry.
dataFileEntry.createWriter(function (fileWriter) {
fileWriter.onwriteend = function () {
console.log("Successful file write...");
display(offlineData);
};
fileWriter.onerror = function (e) {
console.log("Failed file write: " + e.toString());
};
fileWriter.write(offlineData);
});
}
```
If the offline event occurs, just do something like notify the user (for this example, just log it).
```js
function onOffline() {
// Handle the offline event
console.log("lost connection");
}
```
[Apache Cordova issue tracker]: https://issues.apache.org/jira/issues/?jql=project%20%3D%20CB%20AND%20status%20in%20%28Open%2C%20%22In%20Progress%22%2C%20Reopened%29%20AND%20resolution%20%3D%20Unresolved%20AND%20component%20%3D%20%22Plugin%20Network%20Information%22%20ORDER%20BY%20priority%20DESC%2C%20summary%20ASC%2C%20updatedDate%20DESC